/*
	File:		Tiles.h
	Course:		SGD 1301
	Author:		Peter Nguyen
	Purpose:	CTiles class handles base tiles class
*/
#ifndef _TILES_H_
#define _TILES_H_

#include "Entity.h"
class CTiles : public CEntity
{
public:
	CTiles();
	~CTiles();
	virtual void Update( float fElapsedTime );
	virtual void Render( void );
	bool CheckCollision( IEntity* pOther );
};

#endif